By Susan Schreibman, Ray Siemens, John Unsworth
This highly-anticipated quantity has been broadly revised to mirror alterations in expertise, electronic humanities tools and practices, and institutional tradition surrounding the valuation and booklet of electronic scholarship.
- A totally revised variation of a celebrated reference paintings, supplying the main accomplished and updated selection of learn presently to be had during this quickly evolving discipline
- Includes new articles addressing topical and provocative matters and ideas resembling unfashionable computing, computing device fabrication, gender dynamics, and globalization
- Brings jointly a world staff of authors who're pioneers of leading edge study within the electronic humanities
- Accessibly based into 5 sections exploring infrastructures, construction, research, dissemination, and the way forward for electronic humanities
- Surveys the previous, current, and way forward for the sphere, providing crucial examine for someone drawn to larger knowing the idea, equipment, and alertness of the electronic humanities
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Extra resources for A New Companion to Digital Humanities
New York: Penguin. Grafton, A. 1990. Forgers and Critics: Creativity and Duplicity in Western Scholarship. Princeton: Princeton University Press. Grenda, M. 2010. Tratteggio retouch and its deriv atives as an image reintegration solution in the process of restoration. CeROArt. http://ceroart. org/1700 (accessed June 20, 2015). Haraway, D. 1991. A cyborg manifesto: Science, technology, and socialist‐feminism in the late twentieth century. In Simians, Cyborgs, and Women: The Reinvention of Nature.
Sterne, J. 2003. The Audible Past. Durham: Duke University Press. Sterne, J. 2007. Out with the trash. In Residual Media, ed. R. Acland. Minneapolis: University of Minnesota Press, 16–31. R. 1996. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, MA: MIT Press. Tanigawa, K. 2013. Warping the city: Joyce in a mudbox. Maker Lab in the Humanities. ca/mudbox (accessed June 20, 2015). J. 2011a. Designing interactive exhibits. net/2011/12/17/designing‐ interactive‐exhibits (accessed June 20, 2015).
Turkel technologies, for whom, under what conditions and assumptions, and to what effects on social relations. 11 Similarly, Nina Belojevic (2014) argues that – as an applied approach to media studies – “circuit bending” is a compelling way to better under stand the exploitation and spectral labor of videogame industries. Importantly, her work, and other work like it (Hertz, 2009), is conducted in a makerspace. While online modes of social organization no doubt lend themselves to social justice research, the cultural climates of makerspaces and their dedication to place‐based orga nizing, trial‐and‐error investigation, haptic engagement, and learning alongside others foster an inimitable kind of embodied community building, which does not always manifest through the avatar or the social network.
A New Companion to Digital Humanities by Susan Schreibman, Ray Siemens, John Unsworth